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You are given a 5-minute time limit to escape the base you just spent the whole mission in. It just felt like a cheat and that the developers were intentionally being annoying and making it unnecessarily difficult. Spoilers follow: My biggest issue with Medal of Honor: Heroes 2 was the ending. Also, the developers dropped the highly-enjoyable Skirmish mode, a highlight of the first game. This game also felt more like a stealth game at times, and I’m not really looking for that experience if I’m playing a FPS World War 2 game. I thought that was a dumb and unsatisfying decision. You weren’t told what they were during the briefing nor during the gameplay you just had to stumble upon them as you went. Speaking of objectives, the first game had the primary and secondary objectives shown on your map, so you could choose which ones to go after and when but this game had the secondary objectives completely hidden. Where the first game was more of an open-world, choose-you- own-path- to-the-objectives type of experience, this game was more of an on-rails, walk-in-a-straight line affair.
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I was expecting more of the first game but with a boost in graphics, but it’s pretty much an entirely different game.
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With that said, the game, for me, was a letdown. The graphics are a highlight of this game and are a noticeable step-up from the first game, and, it could be argued, MoH: H2 is one of the best-looking games on the PSP. The ability to sprint, quick-look around, and lean around corners or a defilade to shoot are welcome features and impressively done considering the limitations of being on a handheld. With that said, the controls are identical to the first MoH game and that’s a good thing. This review contains spoilers, click expand to view.ĭisclaimer: I played this game on a PS Vita and a PSTV, meaning I had a second analog stick, so my experience with the game would be quite different than someone who played it on a PSP using the face buttons.
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